Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Friday, November 24, 2006

The Verdict on the Singerman Game

<-- Don't jump Singerman! We know the movie sucked, but life's still worth living!!! Previously on the blog we talked about the Singerman video game, and wondered why it was being released almost 5 months after the film? Then we found out that it looked like the game was almost intentionally differentiated from the shortcomings of the film. Well with the game now on store shelves, we were interested to hear what the response was from some of the more well-known gaming sites around the web. And from the looks of things, it seems like the game may be almost as disappointing as the film that spawned it.

From Xboxic:
"EA has barely scratched the surface as to the potential of a Superman game. Perhaps, if they had spent more time working on story mode rather than focusing a majority of their time and expenses on flight and the size of Metropolis. Yea, there’s an incredible, lush environment for Superman to engage in, but it is completely barren when it comes to crime for him to face off against. In Superman Returns, Kal-El’s greatest villain is boredom. The curse lives on." - Final Score: 4/10 - Poor

From Gamespot:
"After the thrill of flying around Metropolis wears off, Superman Returns is nothing more than a below-average, repetitive movie tie-in that doesn't even do the movie tie-in part well...
It's hard to shake the feeling that EA viewed the movie's DVD release as the last chance to capitalize on the movie license and was going to ship this game finished or unfinished, good or bad. It looks as though they finally settled on unfinished and bad. Superman Returns doesn't have much to do with the movie of the same name; the plot is a bunch of nonsense; and the game just doesn't capture the essence of what has made Superman such an enduring icon." - Score:4.5/10 - Poor

From IGN:
"The final boss in Superman Returns: The Videogame is a tornado. Not Lex Luthor. Not General Zod, not that nuclear guy -- not even Richard Pryor. A tornado!

That alone sums up the wrong direction EA is flying in Superman Returns, an unfinished game that suffers from a poor narrative, monotonous and brainless enemies, and a questionable take on the Superman universe. It should be said that flying and using superpowers are generally fun, but not enough to overcome the average graphics, sound and suspect game design." - Score 5.5/10 - Mediocre

From Eurogamer:
"Superman Returns is so criminally lacking in any inspiration, though, and is such a dismal waste of the licence that you'll want to curl up and rock yourself into a trance. At least then your mind can entertain you with thoughts of what a good Superman game might be like." - Score: 3/10 - Poor

From TeamXBOX:
"There are fun moments to be had when playing Superman Returns: The Videogame, but I never really felt that I was playing a complete game during my time with it. I’m guessing the team ran under some time constraints and had to push Superman Returns: The Videogame out the door before it was fully optimized." - Score: 6.7/10 - Average

Those bolded parts were all taking about the game right? Not the movie? Because I wasn't sure there for a second... Seems like Singerman just can't catch a break. I was hoping to get at least a rental out of this one.

Saturday, October 14, 2006

Was the Singerman video game purposefully distanced from the film?

Recently Electronic Arts, who you may know as the video game company that ruined the Golden Eye franchise and who produces countless repetitive Madden NFL Football sequels, held a media day for the upcoming video game based on Singerman. Although the decision to release the game almost 5 months after the film it's allegedley based on unspooled seems a bit weird at first. But after reading a few of the reports on the game from a few of the different gaming sites, this may have been done somewhat intentionally, as it appears the release dates weren't the only things distanced from one another with these two entities.

According to GameZone, it seems that certain things that were problematic about the film were intentionally left out of the game, and things the movie lacked were added in, as EA seems to have taken a few creative liberties with the license in order to beef up the content.
"First off, EA is not using the John Ottman’s score or John Williams’ theme from the film. What a travesty! EA has all this money and can’t dish out the dough for integral parts to keep it authentic to the video game. Wait a minute, maybe this isn’t a bad thing after all. Tiburon can continue to distance themselves from the movie with not using licensed music, which will be a good thing when everything is said and done. Tiburon knows that the movie wasn’t action oriented and was geared more towards Clark Kent stalking Lois Lane like a maniac."
That's interesting to say the least. How many times have you played a licensed game that doesn't use the film's score? Can't say I can think of many. Looks like EA agrees with us that Ottman's score was lame, and Singerman hanging outside of Lois' house spying on her was downright creepy.
"Now that we know that Tiburon is moving away from the drama and inserting the action, what else could they have done to boost the game in a whole new direction? It’s easy to see, just from screenshots of Metallo – Tiburon is putting forth new villains and telling new stories the movie never did. One example would be before the movie, when Superman went to search for Krypton, he was on his way back when Mongul warps him to his WarWorld. Mongul puts Superman through a series of battles with his greatest gladiators until you finally meet up with him to battle."
That actually sounds somewhat interesting. Singer can't be happy with this at all. He's probably furious there's no "stalker mode," "emo-level meter," or final battle with a large, rocky land mass.

CBR also sheds some light on who's really responsible for scheming out the game:
"But while Singer & Co. were involved in the development of the game, another very special writing force was behind much of the game's story and underlining philosophy. "We worked very closely with Marv Wolfman," said Associate Producer Sergio Bustamente.

The results of this synthesis of projects and collaborators are most impressive. While the game's Superman, Lois, Jimmy, Lex and Kitty are modeled after and voiced by their film counterparts, the game plays and feels like that of a very original experience, one that invokes the core mythology of Superman without confining players to the film's vision."
Well now, that sure explains why the game sounds somewhat interesting to me. Marv Wolfman's work on Crisis of Infinite Earths was probably some of the best I've read. He knows far more about the character than what came out of the Richard Donner films. I'm glad to hear the game isn't confined to the film's "vision" or lack thereof, and from what I read it sounds like other than the voice actors the 2 properties don't have much else in common. Though I'm sure Bosworth will still suck virtually.

Some gaming sites claim that Singerman doesn't even look like Brandon Routh, and is more of a cell-shaded cartoon.

I may actually have to give this a rental once I've beaten Justice League Heroes.