According to GameZone, it seems that certain things that were problematic about the film were intentionally left out of the game, and things the movie lacked were added in, as EA seems to have taken a few creative liberties with the license in order to beef up the content.
"First off, EA is not using the John Ottman’s score or John Williams’ theme from the film. What a travesty! EA has all this money and can’t dish out the dough for integral parts to keep it authentic to the video game. Wait a minute, maybe this isn’t a bad thing after all. Tiburon can continue to distance themselves from the movie with not using licensed music, which will be a good thing when everything is said and done. Tiburon knows that the movie wasn’t action oriented and was geared more towards Clark Kent stalking Lois Lane like a maniac."That's interesting to say the least. How many times have you played a licensed game that doesn't use the film's score? Can't say I can think of many. Looks like EA agrees with us that Ottman's score was lame, and Singerman hanging outside of Lois' house spying on her was downright creepy.
"Now that we know that Tiburon is moving away from the drama and inserting the action, what else could they have done to boost the game in a whole new direction? It’s easy to see, just from screenshots of Metallo – Tiburon is putting forth new villains and telling new stories the movie never did. One example would be before the movie, when Superman went to search for Krypton, he was on his way back when Mongul warps him to his WarWorld. Mongul puts Superman through a series of battles with his greatest gladiators until you finally meet up with him to battle."That actually sounds somewhat interesting. Singer can't be happy with this at all. He's probably furious there's no "stalker mode," "emo-level meter," or final battle with a large, rocky land mass.
CBR also sheds some light on who's really responsible for scheming out the game:
"But while Singer & Co. were involved in the development of the game, another very special writing force was behind much of the game's story and underlining philosophy. "We worked very closely with Marv Wolfman," said Associate Producer Sergio Bustamente.Well now, that sure explains why the game sounds somewhat interesting to me. Marv Wolfman's work on Crisis of Infinite Earths was probably some of the best I've read. He knows far more about the character than what came out of the Richard Donner films. I'm glad to hear the game isn't confined to the film's "vision" or lack thereof, and from what I read it sounds like other than the voice actors the 2 properties don't have much else in common. Though I'm sure Bosworth will still suck virtually.
The results of this synthesis of projects and collaborators are most impressive. While the game's Superman, Lois, Jimmy, Lex and Kitty are modeled after and voiced by their film counterparts, the game plays and feels like that of a very original experience, one that invokes the core mythology of Superman without confining players to the film's vision."
Some gaming sites claim that Singerman doesn't even look like Brandon Routh, and is more of a cell-shaded cartoon.
I may actually have to give this a rental once I've beaten Justice League Heroes.